#pragma once
//=== hit points message etc ===//
class VxIrrBase;

class TimedMessage
{
public:
	TimedMessage();
	TimedMessage(const TimedMessage& other);
	virtual ~TimedMessage();

	TimedMessage& operator=( const TimedMessage& other);

	void removeTextFromScene( void );

	irr::gui::IGUIStaticText *		m_poTextNode;			// text showing message
	int								m_iShowTimeSeconds;		// time in seconds to show message
};
